Fixing Terrible as the Dawn errata not working on a wounded galadriel
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@@ -493,13 +493,7 @@
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]
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effects: {
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type: event
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effect: {
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type: choice
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texts: [
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Ring-bound Galadriel
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Unbound/Ally Galadriel
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]
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effects: [
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effect: [
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{
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type: conditional
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requires: {
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@@ -559,7 +553,6 @@
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}
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]
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}
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}
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gametext: <b>Maneuver:</b> Spot a [sauron] minion to wound Galadriel 3 times. The Free Peoples player may discard 2 Elves to prevent this. If Galadriel is Ring-bound, 2 burdens may be added instead.
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lore: "'In the place of the Dark Lord, you would have a Queen... All shall love me and despair!'"
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@@ -141,6 +141,34 @@ public class Card_03_103_ErrataTests
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assertEquals(Zone.DEAD, galadriel.getZone());
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}
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@Test
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public void WoundedUnboundGaladrielIsWounded3Times() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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var scn = GetUnboundScenario();
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var terrible = scn.GetShadowCard("terrible");
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var troll = scn.GetShadowCard("troll");
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scn.ShadowMoveCardToHand(terrible);
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scn.ShadowMoveCharToTable(troll);
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var galadriel = scn.GetFreepsCard("galadriel");
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scn.FreepsMoveCharToTable(galadriel);
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scn.FreepsMoveCardToSupportArea("hosts");
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scn.StartGame();
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scn.AddWoundsToChar(galadriel, 2);
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scn.SkipToPhase(Phase.MANEUVER);
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scn.FreepsPassCurrentPhaseAction();
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scn.ShadowPlayCard(terrible);
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assertEquals(Zone.FREE_CHARACTERS, galadriel.getZone());
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assertEquals(2, scn.GetWoundsOn(galadriel));
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scn.FreepsDeclineOptionalTrigger();
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assertEquals(Zone.DEAD, galadriel.getZone());
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}
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@Test
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public void UnboundGaladrielCanDiscard2ElvesToSaveGaladriel() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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@@ -206,6 +234,35 @@ public class Card_03_103_ErrataTests
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assertEquals(Zone.DEAD, galadriel.getZone());
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}
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@Test
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public void WoundedRBGaladrielIsWounded3Times() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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var scn = GetRBScenario();
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var terrible = scn.GetShadowCard("terrible");
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var troll = scn.GetShadowCard("troll");
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scn.ShadowMoveCardToHand(terrible);
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scn.ShadowMoveCharToTable(troll);
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var galadriel = scn.GetRingBearer();
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scn.FreepsMoveCardToSupportArea("hosts");
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scn.StartGame();
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scn.AddWoundsToChar(galadriel, 2);
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scn.SkipToPhase(Phase.MANEUVER);
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scn.FreepsPassCurrentPhaseAction();
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scn.ShadowPlayCard(terrible);
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scn.FreepsChooseNo();
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assertEquals(Zone.FREE_CHARACTERS, galadriel.getZone());
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assertEquals(2, scn.GetWoundsOn(galadriel));
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scn.FreepsDeclineOptionalTrigger();
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assertEquals(Zone.DEAD, galadriel.getZone());
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}
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@Test
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public void RBGaladrielCanDiscard2ElvesToSaveGaladriel() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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