diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set15/rohan/Card15_125.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set15/rohan/Card15_125.java new file mode 100644 index 000000000..7b4a4581c --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set15/rohan/Card15_125.java @@ -0,0 +1,55 @@ +package com.gempukku.lotro.cards.set15.rohan; + +import com.gempukku.lotro.cards.AbstractCompanion; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.TriggerConditions; +import com.gempukku.lotro.cards.effects.SelfExertEffect; +import com.gempukku.lotro.cards.effects.choose.ChooseAndPreventCardEffect; +import com.gempukku.lotro.common.CardType; +import com.gempukku.lotro.common.Culture; +import com.gempukku.lotro.common.Keyword; +import com.gempukku.lotro.common.Race; +import com.gempukku.lotro.filters.Filter; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.ActivateCardAction; +import com.gempukku.lotro.logic.effects.WoundCharactersEffect; +import com.gempukku.lotro.logic.timing.Effect; + +import java.util.Collections; +import java.util.List; + +/** + * Set: The Hunters + * Side: Free + * Culture: Rohan + * Twilight Cost: 2 + * Type: Companion • Man + * Strength: 6 + * Vitality: 3 + * Resistance: 6 + * Game Text: Valiant. Response: If a hunter companion or valiant Man is about to take a wound, exert Eowyn + * to prevent that wound. + */ +public class Card15_125 extends AbstractCompanion { + public Card15_125() { + super(2, 6, 3, 6, Culture.ROHAN, Race.MAN, null, "Eowyn", true); + addKeyword(Keyword.VALIANT); + } + + @Override + public List getOptionalInPlayBeforeActions(String playerId, LotroGame game, Effect effect, PhysicalCard self) { + final Filter filter = Filters.or(Filters.and(CardType.COMPANION, Keyword.HUNTER), Filters.and(Race.MAN, Keyword.VALIANT)); + if (TriggerConditions.isGettingWounded(effect, game, filter) + && PlayConditions.canSelfExert(self, game)) { + ActivateCardAction action = new ActivateCardAction(self); + action.appendCost( + new SelfExertEffect(self)); + action.appendEffect( + new ChooseAndPreventCardEffect(self, (WoundCharactersEffect) effect, playerId, "Choose character to prevent wound to", filter)); + return Collections.singletonList(action); + } + return null; + } +}