diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set17/elven/Card17_007.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set17/elven/Card17_007.java new file mode 100644 index 000000000..cab87772e --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set17/elven/Card17_007.java @@ -0,0 +1,55 @@ +package com.gempukku.lotro.cards.set17.elven; + +import com.gempukku.lotro.cards.AbstractCompanion; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.effects.SelfExertEffect; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.ActivateCardAction; +import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect; +import com.gempukku.lotro.logic.modifiers.Modifier; +import com.gempukku.lotro.logic.modifiers.SpotCondition; +import com.gempukku.lotro.logic.modifiers.StrengthModifier; + +import java.util.Collections; +import java.util.List; + +/** + * Set: Rise of Saruman + * Side: Free + * Culture: Elven + * Twilight Cost: 2 + * Type: Companion • Elf + * Strength: 6 + * Vitality: 3 + * Resistance: 6 + * Game Text: Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While this companion + * is skirmishing a wounded minion, he is strength +2. Maneuver: Exert this companion to heal another hunter. + */ +public class Card17_007 extends AbstractCompanion { + public Card17_007() { + super(2, 6, 3, 6, Culture.ELVEN, Race.ELF, null, "Elven Guardian"); + addKeyword(Keyword.HUNTER, 1); + } + + @Override + public Modifier getAlwaysOnModifier(PhysicalCard self) { + return new StrengthModifier(self, self, new SpotCondition(self, Filters.inSkirmishAgainst(CardType.MINION, Filters.wounded)), 2); + } + + @Override + protected List getExtraInPlayPhaseActions(String playerId, LotroGame game, PhysicalCard self) { + if (PlayConditions.canUseFPCardDuringPhase(game, Phase.MANEUVER, self) + && PlayConditions.canSelfExert(self, game)) { + ActivateCardAction action = new ActivateCardAction(self); + action.appendCost( + new SelfExertEffect(self)); + action.appendEffect( + new ChooseAndHealCharactersEffect(action, playerId, Filters.not(self), Keyword.HUNTER)); + return Collections.singletonList(action); + } + return null; + } +}