diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/effects/choose/ChooseAndStackCardsFromDiscardEffect.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/effects/choose/ChooseAndStackCardsFromDiscardEffect.java index c1e4fe7e4..87d27152b 100644 --- a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/effects/choose/ChooseAndStackCardsFromDiscardEffect.java +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/effects/choose/ChooseAndStackCardsFromDiscardEffect.java @@ -1,7 +1,6 @@ package com.gempukku.lotro.cards.effects.choose; import com.gempukku.lotro.cards.effects.StackCardFromDiscardEffect; -import com.gempukku.lotro.cards.effects.StackCardFromHandEffect; import com.gempukku.lotro.common.Filterable; import com.gempukku.lotro.filters.Filters; import com.gempukku.lotro.game.PhysicalCard; @@ -56,7 +55,7 @@ public class ChooseAndStackCardsFromDiscardEffect extends AbstractEffect { if (discard.size() <= _minimum) { SubAction subAction = new SubAction(_action); for (PhysicalCard card : discard) - subAction.appendEffect(new StackCardFromHandEffect(card, _stackOn)); + subAction.appendEffect(new StackCardFromDiscardEffect(card, _stackOn)); game.getActionsEnvironment().addActionToStack(subAction); stackFromDiscardCallback(discard); } else { diff --git a/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html b/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html index 9ad72dce1..88206500d 100644 --- a/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html +++ b/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html @@ -1,4 +1,8 @@
+9 Mar. 2012
+- When a card stacks cards from discard, it does it now correctly if the number of cards in discard is exactly the same
+as it has to stack (if no selection is needed).
+
 8 Mar. 2012
 - Added set 18 (Treachery & Deceit)
 - "Leaping Blaze" should now work correctly.