diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/uruk_hai/Card11_182.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/uruk_hai/Card11_182.java new file mode 100644 index 000000000..eb738fc57 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/uruk_hai/Card11_182.java @@ -0,0 +1,41 @@ +package com.gempukku.lotro.cards.set11.uruk_hai; + +import com.gempukku.lotro.cards.AbstractResponseEvent; +import com.gempukku.lotro.cards.TriggerConditions; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect; +import com.gempukku.lotro.common.CardType; +import com.gempukku.lotro.common.Culture; +import com.gempukku.lotro.common.Side; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.timing.EffectResult; + +import java.util.Collections; +import java.util.List; + +/** + * Set: Shadows + * Side: Shadow + * Culture: Uruk-hai + * Twilight Cost: 1 + * Type: Event • Response + * Game Text: If your [URUK-HAI] minion wins a skirmish, discard a condition from play. + */ +public class Card11_182 extends AbstractResponseEvent { + public Card11_182() { + super(Side.SHADOW, 1, Culture.URUK_HAI, "Devastation"); + } + + @Override + public List getOptionalAfterActions(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) { + if (TriggerConditions.winsSkirmish(game, effectResult, Filters.owner(playerId), Culture.URUK_HAI, CardType.MINION)) { + PlayEventAction action = new PlayEventAction(self); + action.appendEffect( + new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, CardType.CONDITION)); + return Collections.singletonList(action); + } + return null; + } +}