diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/moria/Card20_271.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/moria/Card20_271.java new file mode 100644 index 000000000..dec56d416 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set20/moria/Card20_271.java @@ -0,0 +1,46 @@ +package com.gempukku.lotro.cards.set20.moria; + +import com.gempukku.lotro.cards.AbstractMinion; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.TriggerConditions; +import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardStackedCardsEffect; +import com.gempukku.lotro.cards.effects.choose.ChooseAndPreventCardEffect; +import com.gempukku.lotro.common.CardType; +import com.gempukku.lotro.common.Culture; +import com.gempukku.lotro.common.Race; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.ActivateCardAction; +import com.gempukku.lotro.logic.effects.WoundCharactersEffect; +import com.gempukku.lotro.logic.timing.Effect; + +import java.util.Collections; +import java.util.List; + +/** + * 2 + * Goblin Scrapper + * Moria Minion • Goblin + * 2 6 2 + * Response: If a [Moria] Goblin is about to take a wound, discard a card stacked on a [Moria] condition to prevent that wound. + */ +public class Card20_271 extends AbstractMinion { + public Card20_271() { + super(2, 2, 6, 2, Race.GOBLIN, Culture.MORIA, "Goblin Scrapper"); + } + + @Override + public List getOptionalInPlayBeforeActions(String playerId, LotroGame game, Effect effect, PhysicalCard self) { + if (TriggerConditions.isGettingWounded(effect, game, Culture.MORIA, Race.GOBLIN) + && PlayConditions.isActive(game, Culture.MORIA, CardType.CONDITION, Filters.hasStacked(Filters.any))) { + ActivateCardAction action = new ActivateCardAction(self); + action.appendCost( + new ChooseAndDiscardStackedCardsEffect(action, playerId, 1, 1, Filters.and(Culture.MORIA, CardType.CONDITION), Filters.any)); + action.appendEffect( + new ChooseAndPreventCardEffect(self, (WoundCharactersEffect) effect, playerId, "Choose a MORIA Goblin to prevent wound to", Culture.MORIA, Race.GOBLIN)); + return Collections.singletonList(action); + } + return null; + } +}