diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set6/gandalf/Card6_036.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set6/gandalf/Card6_036.java new file mode 100644 index 000000000..1d735a15d --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set6/gandalf/Card6_036.java @@ -0,0 +1,46 @@ +package com.gempukku.lotro.cards.set6.gandalf; + +import com.gempukku.lotro.cards.AbstractEvent; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect; +import com.gempukku.lotro.cards.modifiers.StrengthModifier; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect; + +/** + * Set: Ents of Fangorn + * Side: Free + * Culture: Gandalf + * Twilight Cost: 1 + * Type: Event + * Game Text: Spell. Skirmish: Make a minion skirmishing Gandalf strength -1 for each wound on each character + * in the skirmish. + */ +public class Card6_036 extends AbstractEvent { + public Card6_036() { + super(Side.FREE_PEOPLE, 1, Culture.GANDALF, "Threw Down My Enemy", Phase.SKIRMISH); + addKeyword(Keyword.SPELL); + } + + @Override + public PlayEventAction getPlayCardAction(String playerId, LotroGame game, final PhysicalCard self, int twilightModifier) { + final PlayEventAction action = new PlayEventAction(self); + action.appendEffect( + new ChooseActiveCardEffect(self, playerId, "Choose minion", CardType.MINION, Filters.inSkirmishAgainst(Filters.name("Gandalf"))) { + @Override + protected void cardSelected(LotroGame game, PhysicalCard card) { + int wounds = 0; + for (PhysicalCard character : Filters.filterActive(game.getGameState(), game.getModifiersQuerying(), Filters.inSkirmish, Filters.wounded)) + wounds += game.getGameState().getWounds(character); + + action.insertEffect( + new AddUntilEndOfPhaseModifierEffect( + new StrengthModifier(self, card, -wounds), Phase.SKIRMISH)); + } + }); + return action; + } +}