From 1f634068bafc5e3ca3c357f84894c03a5375f91f Mon Sep 17 00:00:00 2001 From: "marcins78@gmail.com" Date: Thu, 10 Nov 2011 17:30:40 +0000 Subject: [PATCH] "Pippin" --- .../lotro/cards/set7/shire/Card7_324.java | 47 +++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/shire/Card7_324.java diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/shire/Card7_324.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/shire/Card7_324.java new file mode 100644 index 000000000..2382cb99d --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/shire/Card7_324.java @@ -0,0 +1,47 @@ +package com.gempukku.lotro.cards.set7.shire; + +import com.gempukku.lotro.cards.AbstractCompanion; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.effects.ReturnCardsToHandEffect; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.ActivateCardAction; +import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect; + +import java.util.Collections; +import java.util.List; + +/** + * Set: The Return of the King + * Side: Free + * Culture: Shire + * Twilight Cost: 1 + * Type: Companion • Hobbit + * Strength: 3 + * Vitality: 4 + * Resistance: 6 + * Signet: Aragorn + * Game Text: Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion + * twice. + */ +public class Card7_324 extends AbstractCompanion { + public Card7_324() { + super(1, 3, 4, Culture.SHIRE, Race.HOBBIT, Signet.ARAGORN, "Pippin", true); + } + + @Override + protected List getExtraInPlayPhaseActions(String playerId, LotroGame game, PhysicalCard self) { + if (PlayConditions.canUseFPCardDuringPhase(game, Phase.SKIRMISH, self) + && Filters.notAssignedToSkirmish.accepts(game.getGameState(), game.getModifiersQuerying(), self)) { + ActivateCardAction action = new ActivateCardAction(self); + action.appendCost( + new ReturnCardsToHandEffect(self, self)); + action.appendEffect( + new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, 2, CardType.MINION, Keyword.ROAMING)); + return Collections.singletonList(action); + } + return null; + } +}