From 1eaea1c311499fa4f0edd5a21efac47ea0eb9d12 Mon Sep 17 00:00:00 2001 From: "marcins78@gmail.com" Date: Wed, 7 Dec 2011 00:24:03 +0000 Subject: [PATCH] "Old Forest Road" --- .../lotro/cards/set11/site/Card11_251.java | 40 +++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/site/Card11_251.java diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/site/Card11_251.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/site/Card11_251.java new file mode 100644 index 000000000..9747c3ef4 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/site/Card11_251.java @@ -0,0 +1,40 @@ +package com.gempukku.lotro.cards.set11.site; + +import com.gempukku.lotro.cards.AbstractNewSite; +import com.gempukku.lotro.cards.TriggerConditions; +import com.gempukku.lotro.common.Keyword; +import com.gempukku.lotro.common.Phase; +import com.gempukku.lotro.common.Race; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.OptionalTriggerAction; +import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect; +import com.gempukku.lotro.logic.timing.EffectResult; + +import java.util.Collections; +import java.util.List; + +/** + * Set: Shadows + * Twilight Cost: 3 + * Type: Site + * Game Text: Forest. At the start of your fellowship phase, you may heal 2 Elves. + */ +public class Card11_251 extends AbstractNewSite { + public Card11_251() { + super("Old Forest Road", 3, Direction.RIGHT); + addKeyword(Keyword.FOREST); + } + + @Override + public List getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) { + if (TriggerConditions.startOfPhase(game, effectResult, Phase.FELLOWSHIP) + && playerId.equals(game.getGameState().getCurrentPlayerId())) { + OptionalTriggerAction action = new OptionalTriggerAction(self); + action.appendEffect( + new ChooseAndHealCharactersEffect(action, playerId, 2, 2, Race.ELF)); + return Collections.singletonList(action); + } + return null; + } +}