Merge pull request #39 from PhallenCassidy/Fixes-for-Dwarf-Race-Issues
Even more fixes to The Hobbit
This commit is contained in:
@@ -32,14 +32,14 @@ public class Card30_004 extends AbstractEvent {
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@Override
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
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return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
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return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
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&& PlayConditions.canExert(self, game, Race.DWARF);
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&& PlayConditions.canExert(self, game, Race.DWARF, Filters.character);
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}
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}
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@Override
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@Override
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public PlayEventAction getPlayCardAction(final String playerId, LotroGame game, final PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
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public PlayEventAction getPlayCardAction(final String playerId, LotroGame game, final PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
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final PlayEventAction action = new PlayEventAction(self);
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final PlayEventAction action = new PlayEventAction(self);
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action.appendCost(
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action.appendCost(
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Race.DWARF));
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Race.DWARF, Filters.character));
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action.appendEffect(
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action.appendEffect(
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new ChooseActiveCardsEffect(self, playerId, "Choose Orc(s) to wound", 1, 2, Race.ORC) {
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new ChooseActiveCardsEffect(self, playerId, "Choose Orc(s) to wound", 1, 2, Race.ORC) {
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@Override
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@Override
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@@ -38,19 +38,20 @@ public class Card31_003 extends AbstractPermanent {
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@Override
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, final PhysicalCard self) {
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, final PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.FELLOWSHIP, self)) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.FELLOWSHIP, self)) {
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final ActivateCardAction action = new ActivateCardAction(self);
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final ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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action.appendCost(
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Race.ELF));
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Race.ELF));
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action.appendEffect(
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action.appendEffect(
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new ChooseAndHealCharactersEffect(action, playerId, 1, 1, Race.MAN));
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new ChooseAndHealCharactersEffect(action, playerId, 1, 1, Race.MAN));
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return Collections.singletonList(action);
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return Collections.singletonList(action);
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}
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}
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.REGROUP, self)) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.REGROUP, self)
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final ActivateCardAction action = new ActivateCardAction(self);
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&& PlayConditions.canExert(self, game, Race.MAN)) {
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action.appendCost(
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final ActivateCardAction action = new ActivateCardAction(self);
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Race.MAN));
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action.appendCost(
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action.appendCost(
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Race.MAN));
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new SelfDiscardEffect(self));
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action.appendCost(
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new SelfDiscardEffect(self));
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List<Effect> possibleEffects = new LinkedList<Effect>();
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List<Effect> possibleEffects = new LinkedList<Effect>();
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possibleEffects.add(
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possibleEffects.add(
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new ChooseAndPlayCardFromDeckEffect(playerId, Race.ELF) {
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new ChooseAndPlayCardFromDeckEffect(playerId, Race.ELF) {
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@@ -70,7 +71,7 @@ public class Card31_003 extends AbstractPermanent {
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}
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}
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action.appendEffect(
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action.appendEffect(
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new ChoiceEffect(action, playerId, possibleEffects));
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new ChoiceEffect(action, playerId, possibleEffects));
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return Collections.singletonList(action);
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return Collections.singletonList(action);
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}
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}
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return null;
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return null;
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}
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}
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@@ -27,14 +27,14 @@ import java.util.List;
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* Set: The Short Rest
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* Set: The Short Rest
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* Side: Shadow
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* Side: Shadow
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* Culture: Gollum
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* Culture: Gollum
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* Twilight Cost: 1
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* Twilight Cost: 2
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* Type: Event • Skirmish
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* Type: Event • Skirmish
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* Game Text: You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If
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* Game Text: You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If
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* that minion wins this skirmish, you may add a doubt.
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* that minion wins this skirmish, you may add a doubt.
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*/
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*/
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public class Card31_021 extends AbstractEvent {
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public class Card31_021 extends AbstractEvent {
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public Card31_021() {
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public Card31_021() {
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super(Side.SHADOW, 1, Culture.GOLLUM, "If He Loses", Phase.SKIRMISH);
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super(Side.SHADOW, 2, Culture.GOLLUM, "If He Loses", Phase.SKIRMISH);
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}
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}
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@Override
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@Override
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