diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ResolveSkirmishEffect.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ResolveSkirmishEffect.java index 3424418d6..cdf2f56e7 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ResolveSkirmishEffect.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/effects/ResolveSkirmishEffect.java @@ -37,7 +37,7 @@ public class ResolveSkirmishEffect extends AbstractEffect { public Result getUpcomingResult(LotroGame game) { final Skirmish skirmish = game.getGameState().getSkirmish(); - if (skirmish.getShadowCharacters().size() == 0) + if (skirmish.getShadowCharacters().isEmpty()) return Result.SHADOW_LOSES; if (skirmish.getFellowshipCharacter() == null) return Result.FELLOWSHIP_LOSES; @@ -76,7 +76,7 @@ public class ResolveSkirmishEffect extends AbstractEffect { involving.addAll(skirmish.getShadowCharacters()); if (result == Result.FELLOWSHIP_LOSES) { - game.getGameState().sendMessage("Skirmish resolved with a normal win"); + game.getGameState().sendMessage("Skirmish resolved with a normal win for Free Peoples"); game.getActionsEnvironment().emitEffectResult(new NormalSkirmishResult(skirmish.getShadowCharacters(), fpList(skirmish.getFellowshipCharacter()), skirmish.getRemovedFromSkirmish())); for (PhysicalCard minion : skirmish.getShadowCharacters()) @@ -86,7 +86,7 @@ public class ResolveSkirmishEffect extends AbstractEffect { for (PhysicalCard removedCharacter : skirmish.getRemovedFromSkirmish()) game.getActionsEnvironment().emitEffectResult(new CharacterLostSkirmishResult(CharacterLostSkirmishResult.SkirmishType.NORMAL, removedCharacter, involving)); } else if (result == Result.SHADOW_LOSES) { - game.getGameState().sendMessage("Skirmish resolved with a normal win"); + game.getGameState().sendMessage("Skirmish resolved with a normal win for Shadow"); game.getActionsEnvironment().emitEffectResult(new NormalSkirmishResult(fpList(skirmish.getFellowshipCharacter()), skirmish.getShadowCharacters(), skirmish.getRemovedFromSkirmish())); for (PhysicalCard minion : skirmish.getShadowCharacters()) @@ -96,7 +96,7 @@ public class ResolveSkirmishEffect extends AbstractEffect { for (PhysicalCard removedCharacter : skirmish.getRemovedFromSkirmish()) game.getActionsEnvironment().emitEffectResult(new CharacterLostSkirmishResult(CharacterLostSkirmishResult.SkirmishType.NORMAL, removedCharacter, involving)); } else if (result == Result.FELLOWSHIP_OVERWHELMED) { - game.getGameState().sendMessage("Skirmish resolved with an overwhelm"); + game.getGameState().sendMessage("Skirmish resolved with an overwhelm win for Shadow"); game.getActionsEnvironment().emitEffectResult(new OverwhelmSkirmishResult(skirmish.getShadowCharacters(), fpList(skirmish.getFellowshipCharacter()), skirmish.getRemovedFromSkirmish())); for (PhysicalCard minion : skirmish.getShadowCharacters()) @@ -106,7 +106,7 @@ public class ResolveSkirmishEffect extends AbstractEffect { for (PhysicalCard removedCharacter : skirmish.getRemovedFromSkirmish()) game.getActionsEnvironment().emitEffectResult(new CharacterLostSkirmishResult(CharacterLostSkirmishResult.SkirmishType.OVERWHELM, removedCharacter, involving)); } else { - game.getGameState().sendMessage("Skirmish resolved with an overwhelm"); + game.getGameState().sendMessage("Skirmish resolved with an overwhelm win for Free Peoples"); game.getActionsEnvironment().emitEffectResult(new OverwhelmSkirmishResult(fpList(skirmish.getFellowshipCharacter()), skirmish.getShadowCharacters(), skirmish.getRemovedFromSkirmish())); for (PhysicalCard minion : skirmish.getShadowCharacters()) diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/skirmish/PlayoutSkirmishesGameProcess.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/skirmish/PlayoutSkirmishesGameProcess.java index a0a445ae3..a882c9ec3 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/skirmish/PlayoutSkirmishesGameProcess.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/skirmish/PlayoutSkirmishesGameProcess.java @@ -30,7 +30,7 @@ public class PlayoutSkirmishesGameProcess implements GameProcess { final GameState gameState = game.getGameState(); final List assignments = gameState.getAssignments(); - if (assignments.size() > 0) { + if (!assignments.isEmpty()) { Set nonLurkerSkirmishFps = new HashSet<>(); Set lurkerSkirmishFps = new HashSet<>(); for (Assignment assignment : assignments) { @@ -51,7 +51,7 @@ public class PlayoutSkirmishesGameProcess implements GameProcess { SystemQueueAction chooseNextSkirmishAction = new SystemQueueAction(); Set skirmishChoice; - if (nonLurkerSkirmishFps.size() > 0) + if (!nonLurkerSkirmishFps.isEmpty()) skirmishChoice = nonLurkerSkirmishFps; else skirmishChoice = lurkerSkirmishFps;