diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/uruk_hai/Card11_181.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/uruk_hai/Card11_181.java new file mode 100644 index 000000000..facf91b08 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set11/uruk_hai/Card11_181.java @@ -0,0 +1,50 @@ +package com.gempukku.lotro.cards.set11.uruk_hai; + +import com.gempukku.lotro.cards.AbstractMinion; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.TriggerConditions; +import com.gempukku.lotro.common.CardType; +import com.gempukku.lotro.common.Culture; +import com.gempukku.lotro.common.Race; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.OptionalTriggerAction; +import com.gempukku.lotro.logic.effects.DrawCardsEffect; +import com.gempukku.lotro.logic.timing.EffectResult; + +import java.util.Collections; +import java.util.List; + +/** + * Set: Shadows + * Side: Shadow + * Culture: Uruk-hai + * Twilight Cost: 2 + * Type: Minion • Uruk-Hai + * Strength: 7 + * Vitality: 2 + * Site: 5 + * Game Text: To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card. + */ +public class Card11_181 extends AbstractMinion { + public Card11_181() { + super(2, 7, 2, 5, Race.URUK_HAI, Culture.URUK_HAI, "Determined Uruk"); + } + + @Override + public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) { + return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile) + && PlayConditions.canSpot(game, Culture.URUK_HAI, CardType.MINION); + } + + @Override + public List getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) { + if (TriggerConditions.forEachExerted(game, effectResult, CardType.COMPANION)) { + OptionalTriggerAction action = new OptionalTriggerAction(self); + action.appendEffect( + new DrawCardsEffect(playerId, 1)); + return Collections.singletonList(action); + } + return null; + } +}