diff --git a/gemp-lotr/todo.txt b/gemp-lotr/todo.txt index 402bb3c9d..3adcb9c80 100644 --- a/gemp-lotr/todo.txt +++ b/gemp-lotr/todo.txt @@ -1,16 +1,23 @@ TO DO: 15. Add join game screen, where players can choose to play and get paired automatically when a pair becomes available. 18. Add display of site where player is on adventure path. +21. Scale wounds, burdens, other tokens with the card size. +22. If skirmish is in progress, the total strength of each side should be displayed. 16. Add an option to view an ongoing game. 20. Display clock. 13. Add dead/discard pile displays. 14. Add hand/deck card count displays. 19. Add filtering cards to deck-builder. +24. The events that are played and cards affected should be shown to the players briefly using animations to make it + aestheticly pleasing. +23. Add ghost cards attached to cards they are affecting in case of things (non-possessions) affecting only one card + (like skirmish strength bonuses, etc) + 4. Modify the Blueprint hierarchy to return possible return objects (PlayEventAction), TriggeredAction, etc. Use final methods were possible to avoid implementation errors on new cards added. 10. Add active/all cards switch to the user interface. -21. +25. DONE: 1. Introduce AbstractPermanent into Blueprint hierarchy.