diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set30/esgaroth/Card30_022.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set30/esgaroth/Card30_022.java new file mode 100644 index 000000000..b712e7747 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set30/esgaroth/Card30_022.java @@ -0,0 +1,56 @@ +package com.gempukku.lotro.cards.set30.esgaroth; + +import com.gempukku.lotro.cards.AbstractAlly; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.effects.SelfExertEffect; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.ActivateCardAction; +import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect; +import com.gempukku.lotro.logic.effects.WoundCharactersEffect; +import com.gempukku.lotro.logic.timing.Action; + +import java.util.Collection; +import java.util.Collections; +import java.util.List; + +/** + * Set: Main Deck + * Side: Free + * Culture: Esgaroth + * Twilight Cost: 2 + * Type: Ally • Home 6 • Man + * Strength: 6 + * Vitality: 3 + * Site: 6 + * Game Text: Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. + */ +public class Card30_022 extends AbstractAlly { + public Card30_022() { + super(2, Block.HOBBIT, 6, 6, 3, Race.MAN, Culture.ESGAROTH, "Bard", "The Bowman", true); + addKeyword(Keyword.ARCHER); + } + + @Override + protected List getExtraInPlayPhaseActions(final String playerId, LotroGame game, PhysicalCard self) { + if (PlayConditions.canUseFPCardDuringPhase(game, Phase.REGROUP, self) + && PlayConditions.canExert(self, game, self)) { + final ActivateCardAction action = new ActivateCardAction(self); + action.appendCost( + new SelfExertEffect(action, self)); + action.appendEffect( + new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, 1, CardType.MINION) { + @Override + protected void woundedCardsCallback(Collection cards) { + for (PhysicalCard card : cards) + if (card.getBlueprint().getName().equals("Smaug")) + action.appendEffect(new WoundCharactersEffect(self, card)); + } + }); + return Collections.singletonList(action); + } + return null; + } +}