Added game manual.
The "Card information" window will be bigger by default. In cases of most screen sizes it should be enough to see the whole card without scrolling window.
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@@ -3,7 +3,7 @@ package com.gempukku.lotro.chat;
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import java.util.*;
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public class ChatRoom {
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private int _maxMessageHistoryCount = 50;
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private int _maxMessageHistoryCount = 150;
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private LinkedList<ChatMessage> _lastMessages = new LinkedList<ChatMessage>();
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private Map<String, ChatRoomListener> _chatRoomListeners = new HashMap<String, ChatRoomListener>();
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@@ -5,6 +5,9 @@
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- Added cards from sets 02 and 03 ("Mines of Moria" and "Realm of the Elf Lords").
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- I think I finally found and fixed the problem that caused the wounds not to be displayed sometimes on the client,
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even though after page reload (F5) they were showing up.
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- Added game manual.
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- The "Card information" window will be bigger by default. In cases of most screen sizes it should be enough to see the
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whole card without scrolling window.
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26 Sept. 2011
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- Changed the cost-to-effect actions to follow the "do as much as possible" route, rathern than can/can't do.
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@@ -1,5 +1,7 @@
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<h1>Manual</h1>
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<p><i>Courtesy of Drachu84</i></p>
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<p>GEMP-Lotr is an automatic game client for the Lord of the Rings Tradable Card Game. Below you will
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find basic information about using it.</p>
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@@ -289,6 +289,9 @@ var GempLotrGameUI = Class.extend({
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$(".ui-dialog-titlebar-close").hide();
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var width = $(window).width();
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var height = $(window).height();
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this.infoDialog = $("<div></div>")
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.dialog({
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autoOpen: false,
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@@ -297,8 +300,8 @@ var GempLotrGameUI = Class.extend({
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title: "Card information",
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minHeight: 80,
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minWidth: 200,
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width: 600,
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height: 300
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width: Math.max(600, width * 0.75),
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height: Math.max(300, height * 0.75)
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});
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var swipeOptions = {
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