"Shoulder to Shoulder"
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package com.gempukku.lotro.cards.set1.elven;
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import com.gempukku.lotro.cards.AbstractLotroCardBlueprint;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayPermanentFromHandAction;
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import com.gempukku.lotro.cards.effects.AddTwilightEffect;
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import com.gempukku.lotro.cards.effects.ChoiceEffect;
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import com.gempukku.lotro.cards.effects.ExertCharacterEffect;
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import com.gempukku.lotro.cards.effects.HealCardEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.CostToEffectAction;
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import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.Effect;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: The Fellowship of the Ring
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* Side: Free
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* Culture: Elven
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* Twilight Cost: 1
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* Type: Condition
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* Game Text: Plays to your support area. Maneuver: Add (1) and exert a Dwarf to heal an Elf, or add (1) and exert an
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* Elf to heal a Dwarf.
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*/
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public class Card1_059 extends AbstractLotroCardBlueprint {
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public Card1_059() {
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super(Side.FREE_PEOPLE, CardType.CONDITION, Culture.ELVEN, "Shoulder to Shoulder", "1_59");
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}
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@Override
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public List<? extends Action> getPlayablePhaseActions(final String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canPlayFromHandDuringPhase(game.getGameState(), Phase.FELLOWSHIP, self)) {
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PlayPermanentFromHandAction action = new PlayPermanentFromHandAction(self, Zone.FREE_SUPPORT);
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return Collections.singletonList(action);
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}
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if (game.getGameState().getCurrentPhase() == Phase.MANEUVER
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&& (
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Filters.canSpot(game.getGameState(), game.getModifiersQuerying(), Filters.canExert(),
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Filters.or(
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Filters.keyword(Keyword.ELF),
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Filters.keyword(Keyword.DWARF))))) {
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final CostToEffectAction action = new CostToEffectAction(self, "Use Shoulder to Shoulder");
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List<Effect> possibleCosts = new LinkedList<Effect>();
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possibleCosts.add(
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new ChooseActiveCardEffect(playerId, "Choose Dwarf to exert", Filters.keyword(Keyword.DWARF)) {
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@Override
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protected void cardSelected(LotroGame game, PhysicalCard dwarf) {
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action.addCost(new ExertCharacterEffect(dwarf));
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action.addEffect(
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new ChooseActiveCardEffect(playerId, "Choose Elf to heal", Filters.keyword(Keyword.ELF)) {
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@Override
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protected void cardSelected(LotroGame game, PhysicalCard elf) {
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action.addEffect(new HealCardEffect(elf));
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}
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});
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}
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});
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possibleCosts.add(
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new ChooseActiveCardEffect(playerId, "Choose Elf to exert", Filters.keyword(Keyword.ELF)) {
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@Override
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protected void cardSelected(LotroGame game, PhysicalCard elf) {
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action.addCost(new ExertCharacterEffect(elf));
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action.addEffect(
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new ChooseActiveCardEffect(playerId, "Choose Dwarf to heal", Filters.keyword(Keyword.DWARF)) {
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@Override
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protected void cardSelected(LotroGame game, PhysicalCard dwarf) {
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action.addEffect(new HealCardEffect(dwarf));
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}
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});
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}
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});
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action.addCost(new AddTwilightEffect(1));
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action.addCost(
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new ChoiceEffect(action, playerId, possibleCosts, true));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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