"Plotting"
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package com.gempukku.lotro.cards.set7.gollum;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayPermanentAction;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
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import com.gempukku.lotro.logic.decisions.DecisionResultInvalidException;
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import com.gempukku.lotro.logic.decisions.IntegerAwaitingDecision;
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import com.gempukku.lotro.logic.effects.AddThreatsEffect;
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import com.gempukku.lotro.logic.effects.DiscardCardsFromPlayEffect;
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import com.gempukku.lotro.logic.effects.PlayoutDecisionEffect;
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import com.gempukku.lotro.logic.effects.RemoveThreatsEffect;
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import com.gempukku.lotro.logic.modifiers.Modifier;
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import com.gempukku.lotro.logic.modifiers.StrengthModifier;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: The Return of the King
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* Side: Shadow
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* Culture: Gollum
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* Twilight Cost: 5
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* Type: Condition • Support Area
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* Game Text: To play, spot Gollum and add up to 9 threats. Gollum is strength +2. Discard this condition and remove
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* 9 threats at the start of the regroup phase.
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*/
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public class Card7_067 extends AbstractPermanent {
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public Card7_067() {
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super(Side.SHADOW, 5, CardType.CONDITION, Culture.GOLLUM, Zone.SUPPORT, "Plotting", true);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
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return super.checkPlayRequirements(playerId, game, self, twilightModifier)
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&& PlayConditions.canSpot(game, Filters.gollum);
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}
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@Override
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public PlayPermanentAction getPlayCardAction(final String playerId, LotroGame game, final PhysicalCard self, int twilightModifier) {
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final PlayPermanentAction playCardAction = super.getPlayCardAction(playerId, game, self, twilightModifier);
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int maxThreats = Filters.countActive(game.getGameState(), game.getModifiersQuerying(), CardType.COMPANION) - game.getGameState().getThreats();
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playCardAction.appendCost(
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new PlayoutDecisionEffect(game.getUserFeedback(), playerId,
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new IntegerAwaitingDecision(1, "Choose how many threats to add", 0, maxThreats) {
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@Override
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public void decisionMade(String result) throws DecisionResultInvalidException {
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int threats = getValidatedResult(result);
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playCardAction.appendCost(
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new AddThreatsEffect(playerId, self, threats));
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}
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})
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);
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return playCardAction;
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}
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@Override
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public List<? extends Modifier> getAlwaysOnModifiers(LotroGame game, PhysicalCard self) {
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return Collections.singletonList(
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new StrengthModifier(self, Filters.gollum, 2));
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}
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@Override
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public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (effectResult.getType() == EffectResult.Type.START_OF_PHASE
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&& game.getGameState().getCurrentPhase() == Phase.REGROUP) {
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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action.appendEffect(
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new DiscardCardsFromPlayEffect(self, self));
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action.appendEffect(
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new RemoveThreatsEffect(self, 9));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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