From 0394efb7419007280bbe5116fccaa285ff7219c9 Mon Sep 17 00:00:00 2001 From: "marcins78@gmail.com" Date: Fri, 28 Oct 2011 13:35:33 +0000 Subject: [PATCH] "Moment of Respite" --- .../lotro/cards/set7/gandalf/Card7_044.java | 44 +++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/gandalf/Card7_044.java diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/gandalf/Card7_044.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/gandalf/Card7_044.java new file mode 100644 index 000000000..11e70958a --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set7/gandalf/Card7_044.java @@ -0,0 +1,44 @@ +package com.gempukku.lotro.cards.set7.gandalf; + +import com.gempukku.lotro.cards.AbstractPermanent; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromHandEffect; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.OptionalTriggerAction; +import com.gempukku.lotro.logic.effects.HealCharactersEffect; +import com.gempukku.lotro.logic.timing.EffectResult; + +import java.util.Collections; +import java.util.List; + +/** + * Set: The Return of the King + * Side: Free + * Culture: Gandalf + * Twilight Cost: 2 + * Type: Condition • Support Area + * Game Text: At the start of the regroup phase, you may discard 2 cards from hand to heal Gandalf. + */ +public class Card7_044 extends AbstractPermanent { + public Card7_044() { + super(Side.FREE_PEOPLE, 2, CardType.CONDITION, Culture.GANDALF, Zone.SUPPORT, "Moment of Respite", true); + } + + @Override + public List getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) { + if (effectResult.getType() == EffectResult.Type.START_OF_PHASE + && game.getGameState().getCurrentPhase() == Phase.REGROUP + && PlayConditions.canDiscardFromHand(game, playerId, 2, Filters.any)) { + OptionalTriggerAction action = new OptionalTriggerAction(self); + action.appendCost( + new ChooseAndDiscardCardsFromHandEffect(action, playerId, false, 2)); + action.appendEffect( + new HealCharactersEffect(self, Filters.name("Gandalf"))); + return Collections.singletonList(action); + } + return null; + } +}