package com.gempukku.lotro.cards.set3.isengard;

import com.gempukku.lotro.cards.AbstractMinion;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.effects.ExertCharactersEffect;
import com.gempukku.lotro.cards.effects.ExhaustCharacterEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
import com.gempukku.lotro.logic.timing.Action;

import java.util.Collections;
import java.util.List;

/**
 * Set: Realms of Elf-lords
 * Side: Shadow
 * Culture: Isengard
 * Twilight Cost: 5
 * Type: Minion • Orc
 * Strength: 10
 * Vitality: 4
 * Site: 4
 * Game Text: Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer).
 */
public class Card3_065 extends AbstractMinion {
    public Card3_065() {
        super(5, 10, 4, 4, Race.ORC, Culture.ISENGARD, "Orc Overseer", true);
    }

    @Override
    protected List<? extends Action> getExtraPhaseActions(final String playerId, LotroGame game, PhysicalCard self) {
        if (PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), Phase.REGROUP, self, 0)
                && PlayConditions.canExert(self, game.getGameState(), game.getModifiersQuerying(), 2, Filters.sameCard(self))) {
            final ActivateCardAction action = new ActivateCardAction(self, Keyword.REGROUP);
            action.appendCost(
                    new ExertCharactersEffect(self, self));
            action.appendCost(
                    new ExertCharactersEffect(self, self));
            action.appendEffect(
                    new ChooseActiveCardEffect(self, playerId, "Choose non Ring-bearer companion", Filters.type(CardType.COMPANION), Filters.not(Filters.keyword(Keyword.RING_BEARER))) {
                        @Override
                        protected void cardSelected(PhysicalCard card) {
                            action.insertEffect(
                                    new ExhaustCharacterEffect(playerId, action, card));
                        }
                    });
            return Collections.singletonList(action);
        }
        return null;
    }
}
