package com.gempukku.lotro.cards.set2.gandalf;

import com.gempukku.lotro.cards.AbstractAlly;
import com.gempukku.lotro.common.Block;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Keyword;
import com.gempukku.lotro.common.Race;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.modifiers.Modifier;
import com.gempukku.lotro.logic.modifiers.TwilightCostModifier;

/**
 * Set: Mines of Moria
 * Side: Free
 * Culture: Gandalf
 * Twilight Cost: 1
 * Type: Ally • Home 3 • Man
 * Strength: 4
 * Vitality: 2
 * Site: 3
 * Game Text: To play, spot Gandalf. Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1.
 */
public class Card2_025 extends AbstractAlly {
    public Card2_025() {
        super(1, Block.FELLOWSHIP, 3, 4, 2, Race.MAN, Culture.GANDALF, "Jarnsmid", true);
    }

    @Override
    public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
        return super.checkPlayRequirements(playerId, game, self, twilightModifier)
                && Filters.canSpot(game.getGameState(), game.getModifiersQuerying(), Filters.name("Gandalf"));
    }

    @Override
    public Modifier getAlwaysOnModifier(PhysicalCard self) {
        return new TwilightCostModifier(self,
                Filters.or(
                        Filters.keyword(Keyword.SHIELD),
                        Filters.keyword(Keyword.ARMOR),
                        Filters.keyword(Keyword.HELM),
                        Filters.keyword(Keyword.HAND_WEAPON)
                ), 1);
    }
}
