package com.gempukku.lotro.cards.set1.moria;

import com.gempukku.lotro.cards.AbstractAttachable;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect;
import com.gempukku.lotro.cards.effects.ExertCharactersEffect;
import com.gempukku.lotro.cards.modifiers.StrengthModifier;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filter;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.modifiers.KeywordModifier;
import com.gempukku.lotro.logic.modifiers.Modifier;
import com.gempukku.lotro.logic.timing.Action;

import java.util.Collections;
import java.util.LinkedList;
import java.util.List;

/**
 * Set: The Fellowship of the Ring
 * Side: Shadow
 * Culture: Moria
 * Twilight Cost: 1
 * Type: Possession • Hand Weapon
 * Strength: +2
 * Game Text: Bearer must be a [MORIA] Orc. Bearer is damage +1. Skirmish: Exert bearer to make him strength +2.
 */
public class Card1_190 extends AbstractAttachable {
    public Card1_190() {
        super(Side.SHADOW, CardType.POSSESSION, 1, Culture.MORIA, Keyword.HAND_WEAPON, "Moria Axe");
    }

    @Override
    protected Filter getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) {
        return Filters.and(Filters.culture(Culture.MORIA), Filters.race(Race.ORC));
    }

    @Override
    public List<? extends Modifier> getAlwaysOnModifiers(PhysicalCard self) {
        List<Modifier> modifiers = new LinkedList<Modifier>();
        modifiers.add(new StrengthModifier(self, Filters.hasAttached(self), 2));
        modifiers.add(new KeywordModifier(self, Filters.hasAttached(self), Keyword.DAMAGE));
        return modifiers;
    }

    @Override
    protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
        if (PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), Phase.SKIRMISH, self, 0)
                && PlayConditions.canExert(self, game.getGameState(), game.getModifiersQuerying(), self.getAttachedTo())) {
            ActivateCardAction action = new ActivateCardAction(self, Keyword.SKIRMISH);
            action.appendCost(
                    new ExertCharactersEffect(self, self.getAttachedTo()));
            action.appendEffect(
                    new AddUntilEndOfPhaseModifierEffect(
                            new StrengthModifier(self, Filters.sameCard(self.getAttachedTo()), 2), Phase.SKIRMISH));
            return Collections.singletonList(action);
        }
        return null;
    }
}
