package com.gempukku.lotro.cards.set2.elven;

import com.gempukku.lotro.cards.AbstractEvent;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.actions.PlayEventAction;
import com.gempukku.lotro.cards.effects.ChooseAndExertCharactersEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.effects.WoundCharactersEffect;

/**
 * Set: Mines of Moria
 * Side: Free
 * Culture: Elven
 * Twilight Cost: 1
 * Type: Event
 * Game Text: Maneuver: Exert an Elf to wound each Nazgul once (or twice if at a river).
 */
public class Card2_019 extends AbstractEvent {
    public Card2_019() {
        super(Side.FREE_PEOPLE, Culture.ELVEN, "Release the Angry Flood", Phase.MANEUVER);
    }

    @Override
    public int getTwilightCost() {
        return 1;
    }

    @Override
    public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
        return super.checkPlayRequirements(playerId, game, self, twilightModifier)
                && PlayConditions.canExert(self, game.getGameState(), game.getModifiersQuerying(), Filters.race(Race.ELF));
    }

    @Override
    public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
        PlayEventAction action = new PlayEventAction(self);
        action.appendCost(
                new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Filters.race(Race.ELF)));
        action.appendEffect(
                new WoundCharactersEffect(self, Filters.race(Race.NAZGUL)));
        if (game.getModifiersQuerying().hasKeyword(game.getGameState(), game.getGameState().getCurrentSite(), Keyword.RIVER))
            action.appendEffect(
                    new WoundCharactersEffect(self, Filters.race(Race.NAZGUL)));
        return action;
    }
}
