package com.gempukku.lotro.cards.set2.wraith;

import com.gempukku.lotro.cards.AbstractMinion;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.common.CardType;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Keyword;
import com.gempukku.lotro.common.Race;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
import com.gempukku.lotro.logic.timing.EffectResult;

import java.util.Collections;
import java.util.List;

/**
 * Set: Mines of Moria
 * Side: Shadow
 * Culture: Wraith
 * Twilight Cost: 6
 * Type: Minion • Nazgul
 * Strength: 12
 * Vitality: 3
 * Site: 3
 * Game Text: Twilight. When you play Ulaire Attea, you may wound an ally.
 */
public class Card2_082 extends AbstractMinion {
    public Card2_082() {
        super(6, 12, 3, 3, Race.NAZGUL, Culture.WRAITH, "Ulaire Attea", true);
        addKeyword(Keyword.TWILIGHT);
    }

    @Override
    public List<OptionalTriggerAction> getOptionalAfterTriggers(final String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
        if (PlayConditions.played(game.getGameState(), game.getModifiersQuerying(), effectResult, Filters.sameCard(self))) {
            final OptionalTriggerAction action = new OptionalTriggerAction(self);
            action.appendEffect(
                    new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.type(CardType.ALLY)));
            return Collections.singletonList(action);
        }
        return null;
    }
}
