package com.gempukku.lotro.cards.set1.isengard;

import com.gempukku.lotro.cards.AbstractEvent;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.actions.PlayEventAction;
import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect;
import com.gempukku.lotro.cards.effects.ChooseAndExertCharactersEffect;
import com.gempukku.lotro.cards.modifiers.StrengthModifier;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Phase;
import com.gempukku.lotro.common.Race;
import com.gempukku.lotro.common.Side;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;

/**
 * Set: The Fellowship of the Ring
 * Side: Shadow
 * Culture: Isengard
 * Twilight Cost: 0
 * Type: Event
 * Game Text: Skirmish: Exert an Uruk-hai to make it strength +3.
 */
public class Card1_121 extends AbstractEvent {
    public Card1_121() {
        super(Side.SHADOW, Culture.ISENGARD, "Bred for Battle", Phase.SKIRMISH);
    }

    @Override
    public int getTwilightCost() {
        return 0;
    }

    @Override
    public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
        return super.checkPlayRequirements(playerId, game, self, twilightModifier)
                && PlayConditions.canExert(self, game.getGameState(), game.getModifiersQuerying(), Filters.race(Race.URUK_HAI));
    }

    @Override
    public PlayEventAction getPlayCardAction(final String playerId, LotroGame game, final PhysicalCard self, int twilightModifier) {
        final PlayEventAction action = new PlayEventAction(self);
        action.appendCost(
                new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Filters.race(Race.URUK_HAI)) {
                    @Override
                    protected void forEachCardExertedCallback(PhysicalCard urukHai) {
                        action.appendEffect(
                                new AddUntilEndOfPhaseModifierEffect(
                                        new StrengthModifier(self, Filters.sameCard(urukHai), 3), Phase.SKIRMISH));
                    }
                }
        );
        return action;
    }
}
